The Classroom – An experiment in Unreal Engine 5
Lately, I was really curious to do an experiment in the new UE5 and finally, I did it.
I started by taking a Classroom scene which I did for an old short-animated film project and also using a Character that I modeled a while ago.
How I went through the process:
Step 1:
The female character made in Maya (Modeling, Unwrapping, Rigging, Blend shapes)
The classroom and the objects made in Maya and Cinema 4d (Modeling, Unwrapping)
Step 2:
The clothes made in ZBrush (Modeling, Sculpting, Retopology, Unwrapping)
Step 3:
Texturing and 3d painting The Character and The Classroom in Substance Painter
Step 4:
Integrating the final character into Reallusion Character Creator to speed up the Optimization and Conversion of Highpoly to Lowpoly Character.
Step 5:
Importing, and re-arranging the Objects and Textures in UE5
Retargeting the Character in UE5