This is ALIREZA MOKARRAM alias OBLIVION
I’m a 3D Artist, Visual Designer, Concept Artist & Photographer based in Vienna. Specialized in new surreal, modern, abstract, sci-fi & post-apocalyptic spaces.
Since childhood, I always was interested in drawing and painting, and it was a force that pushed me into graphic design. I started my work with graphic software back in 1996 when I started working with Adobe Photoshop 4.0, but it was just the beginning. Besides my education, I continued learning Photoshop, Bryce, Poser, and 3ds Max till 2004 which I started working in this field seriously.
After getting involved in 3Ds Max, I was curious to discover other 3d software; therefore, I tried to learn Maya and Cinema 4D and finally I decided to focus more on Cinema 4D because I found it very user-friendly. Since today I have learned many different 2D & 3D software that have opened my hand to express my art widely.
To me, the process of creating an artwork from early sketches to the final touches is fascinating. This excitement comes from knowing how to balance details, performance, and deadlines and seeing how an idea translates to a visual concept and how the idea evolves to the final animation film, music video, poster, etc.
Design is an integral part of my life, and It’s my language to speak globally.
|Cinema 4D||Octane||Maya||Mudbox||X-Particles||World Machine||Substance Painter|
|Photoshop||After Effects||Premiere||Illustrator||Audition||Animate||Unreal Engine|
|IClone||Character Creator||Motion Builder||Daz3D||Agisoft Metashape||Marvelous Designer|
HR Giger, Salvador Dali, Michael Whelan, Wojtek Siudmak, Alessandro Bavari, David Ho, Boris, Luis Royo.
STAR CRAFT, UNREAL TOURNAMENT
Ambient, IDM, Industrial, Rhythm Noise, EBM, Dark Electro, Darkwave, Coldwave, Future pop, Synth pop, Hard rock, Old School Death metal, Old school thrash metal, Depressive/Space black metal, Pagan and Folk metal.